-- Placement: StarterPlayer > StarterPlayerScripts > PracticeStatus (LocalScript) local Players = game:GetService("Players") local player = Players.LocalPlayer local gui = Instance.new("ScreenGui") gui.Name = "PracticeStatusGui" gui.ResetOnSpawn = false gui.Parent = player:WaitForChild("PlayerGui") local label = Instance.new("TextLabel") label.AnchorPoint = Vector2.new(0.5, 0) label.Position = UDim2.fromScale(0.5, 0.05) label.Size = UDim2.new(0.9, 0, 0, 140) label.BackgroundColor3 = Color3.fromRGB(24, 35, 55) label.TextColor3 = Color3.new(1, 1, 1) label.Font = Enum.Font.Gotham label.TextSize = 18 label.TextWrapped = true label.Parent = gui local function update() local best = player:GetAttribute("PracticeBest") label.Text = string.format( "Practice count: %s\nConfirmed best: %s\n%s", tostring(player:GetAttribute("PracticeCount") or 0), best == nil and "unavailable" or tostring(best), tostring(player:GetAttribute("PracticeDataStatus") or "Waiting for server") ) end for _, attribute in { "PracticeCount", "PracticeBest", "PracticeDataStatus" } do player:GetAttributeChangedSignal(attribute):Connect(update) end update()