-- Placement: ServerScriptService > SessionObserver (Script) -- Optional temporary diagnostics for the multiplayer test plan. local Players = game:GetService("Players") local function reportJoin(player) print("[SessionObserver] joined", player.UserId) player.CharacterAdded:Connect(function() print("[SessionObserver] character spawned", player.UserId) end) end Players.PlayerAdded:Connect(reportJoin) Players.PlayerRemoving:Connect(function(player) print("[SessionObserver] leaving", player.UserId) end) for _, player in Players:GetPlayers() do reportJoin(player) end